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How to start the game
Main Menu
Vills. Management
Units
The Ages of the game
The Battles
Espionage
BlackSmith & University
How to create a new City
Clans
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The registration and the game are free, you can register in this section(register here),the requirements for registration are:
username, password, emai address( this is not for confirm your registration,but to contact you about any news about the game),and the name of your city.
WARNING: the name of the city of the game it' s not for your real one so you can also use a fancy name.
At last you have to chose a tribe, a fondamental choce for game development.
Every tribe have it's characteristicks, advanteges and a special unit.
To be more informed about the tribe you can visit the appropiate section (tribes)you
just sign up you get a protection against attacks lasting 2 days.
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Once logged in, you will be facing the main page of the game.
At the top there are 5 icons, the first indicates the timber owned by the city,the second indicates the food, third the gold and fourth the stone.
The last icon indicatate the population 10/15
- 10 indicate the corrent population
- 15 indicate the maximum capacity
The corrent level of population increase by training citizens, units and monks... but decreases if they are lost in battle.
The population capacity , however, can be increased only building houses.
For avry house built the capacityof the population will have a bonus +5.
At the main page , in the center, you can see a summary of your city, including the coordinates, the population and the age which you are.
Below, there is the out post, a very important part of the city, because you can see in advance, the incoming attacks by the other users.
Initialy, the outpost will be able to predict attaks, with just 30 minute before arrival , but the vision of the out post can be increased through the appropiate building costruction( each out post livels is + 5 minutes).
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In this section the first thing that you see is the total number of citizens, there are those at work and those that are unemployed.
You can train new people selecting the number of citizens and press 'train' to train 1 citizen cost = 50 food.
Then after that you' ve trained some citizens, you should start the production of the resourses. The citizens are those who are engaged in the production of resourses.
So the trained citizens have to start the production , but firstly you most select
the number of citezens to use for the production of each resourses.
Another very important thing is the maximum number of people used in the production
of each resourses.
Near the drop-down menu where you can select the number of citizens to use, there is a number /5. To increase the maximum number of seats is necessary to costruct new carpenter(for timber), farms(for food) and mining areas respectly for gold and stone.
Each of this building increases the seats of +3.
Finally we see a number by the side like this 5/h which indicates the production
of the resouses, in this case 5 every hour.
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Constructing the neccessary building you train the units.
In the early middle age age, you can only build housing that allows you to create infantry units, (initialy) only the militia, but going forward whith the ages you can create pikemen, halberds, samples alla from the bay. Other buindings that will be needed to train differend tipes of unit that are:
stable, the area of archery, the laboratory of stage and the castle.
Each unit have his statistics, including: attack.
Attack from distance, energy (HP) and the sheel denoted by two numbers ([1]&[2])
1= it's the shield against direct hits like the shots of a melitia or knight)
2= it's the shield against the throwing weapons(as an archer).
Training time of each units it's proporzional to the livel of the building which it' produced
For example, a rider takes 30 minutes to be produceded because(=stable liv 1)
if you upload the stable to liv 10 for example, the rider will takes less than 8-9 minutes
to be produced.
The traind units are displayed in the icon of attack
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Your adventure in the game it's diveded in into 4 ages:
Dark Age
Feudal Age
Castle Age
Imperial Age
At avry age you unlock new units, new building and new technologies.
The technological section shows the promotion that you can apply on the units, turning a militia to an arms warrior(Middle age--> Feudal Age) or a knight in a special knight, then the special knight can turn into a Hero (Age of castels--> Imperial Age).In the feudal age many important building are unlocked, including the market and the smith. The market developed at least at liv. 1, allows you to have access at the marcket, where you caan buy or sell resources.
The main currency of exchange in of course gold.
In the first area of the market you can buy food, wood and stone at a price determinated by the market, coording to the trading in the game, same for the second area.
Where you can sell food, wood and stone gaining gold. The market has an universal function, if any player in the game buys any resources, the resorce will became more scarce in the market and the price will increase for avryone.
To move forward with the ages you will see a button in the main page (= this will be only when you have the requirements of food and gold to mo ve forward. Once the requirements are fufilled, you can click the upgrade button to advancs to the next age.
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In the page of menagment Attacks you can launch attacks on a town or empty coordinates', (=areas of the map where there is no city). In these cases you can also transport resources in those palces to keep them safer than the cities where they are most easily attacked.
If the attack is sent to a city, the timer will indicate the time remaining from the battle.
When the battle is done you get a report, a summary of the messages.
If the fight occurs in a city, that, also affect the towers and castles, the defenses that are present in the city.
The defences may be destroyed at each round by siege weapons, as ram, trebuchets and bombards.
If the city loses the battle, the siege weapons will damage its buildings, and often destroying them.
(the maximum number of buildings destroyed per turn is 3) Another damege is the suffered loss by the cities of his Munich and some citizens.
Monks can convert enemy units at random. Then the monks have to defend their city and they can be decisive in case of small battles, such as 10 units vs 10, if they you already have 4-5 monks, they can convert like 2-3 enemy units, so the outcome of the battle is reversed .
The monks are trained by the monastery.
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Espionage lets you do some processses only paying a price in gold.
The things that you can do will be unlocked through the ages, each with it's effect.
The two most knowed operations are intrusion and infiltration.
With the first you know the economic situation of the town which the process is executed.
With the second it is possible to be aware of important information like:
the composition of the attacks that are sent from city.there is a time remaining and as for the battle, the report are displayed in the messages.
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Through the Smith and the University you can perform upgrades that will give a bonus to the various aspects of our city. The blacksmith specialized for upgrades on the units, such as forging, the empennage etc..
While the University have other aspects, such as the resistance of buildings, walls, siege weapons, chemistry and ballistics.
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Here you can create new cities additionally with the main one, this is possible through the expansion section. The requierement for the foundation of the additional cities are not only resources but you must have 10 unemployed citizens where you make the expantion. Once created the city (= after the finishing of the time remaining) you can change the city through the drop-down menù present on the main menu.
The new city will have the same characteristics as the main one, but it will share the technologies of the blacksmith and the university of the main one.
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Once in the feudal age you can create a clan.
If you want to join another clan, you can already do so by the Feudal Ages.
Being in a clan you can send Clan massages, that it is sent, to all members of the Clan.
The chieftain will publish notice on the page of the clan, and choose which person to accept or reject who wish to join the clan. Being part of a clan you can be crucial in the event of a war, your allies can help and support.
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